Como é normal, já bastante gente partilhou a sua opinião sobre as alterações de M10, para uns há que ter confiança e espírito de adaptabilidade para outros isto é o inicio do fim.
Aqui ficam algumas das opiniões:
Randy Buehler @ TheThinkingGamer:
The Magic world is buzzing right now about a slate of rules changes that were just announced, but I for one don’t think they are much of a threat to the game. The only one which should even be controversial is the elimination of “damage on the stack” tricks and (for reasons I will detail below) I think that’s going to turn out fine.
Zvi Mowshowitz @ Top8Magic:
To summarize the strategic implications, Magic will become strategically simpler and involve less skill. We will see more creatures with high power and high toughness and strong inherent always-on abilities. We will see less creatures with activated abilities such as regeneration, pumping abilities and especially sacrifice abilities. We will see more creature removal at the expense of pump spells, bounce spells and damage prevention. As cards rotate the cards may adjust to somewhat mitigate these effects.
To summarize the implications regarding ease of use, this change makes combat into a special case of the general case, with the general case being the stack that the rest of the game uses. All players must still learn the general case of how the stack works, but now must also learn the exception of how combat works. This makes the rules more complex, not less complex.
I believe that the error in both cases was to consider the new combat rules in isolation. This may be simpler (aside from the rules for double blocking, which are plenty confusing in their own right) for new players to understand, but the game overall is now harder to understand. The strategic complexity of combat may be the same or higher if players take the same cards into combat, but they won’t do that. New players will wonder why the stack isn’t being used in combat when it is used everywhere else and by all the new rules to make that happen, while old players will have to adjust to the new rules (sob, sob, I know) and deal with the loss of strategic complexity the game will suffer at least until new cards can rotate in.
E vocês? O que acham destas novas alterações? Serão boas e libertarão espaço de design ou absurdas e “o inicio do fim!!111!”?